Fullbright

Gone Home Review

Gone Home

One of the most consistent trends you see in modern games is the element of environment storytelling. It’s something that games are especially fit for, even if it’s not technically unique to games. I’ve seen it in System Shock 2, Bioshock, Fallout 3 and many other games and it’s usually a very economic and elegant way of creating atmosphere and immersion. It works especially well in first person games because you get a better and closer view of your surroundings. It’s a relatively recent way of story telling too, because there’s a certain level of visual fidelity needed to create an intricately designed space with objects and lighting etc. (more…)