If you haven’t seen it yet, here is the latest trailer and confirmation that The Phantom Pain is indeed, Metal Gear Solid 5.
And a lengthy gameplay demonstration.
I don’t have much to add to this. Metal Gear Solid was (next to Final Fantasy 7) one of the games most dear to my gamer heart and those weeks that I played and replayed the game was one of the best period in my life. I played Metal Gear Solid 2 on the PC, and later both PSP games that were canon (Portable Ops and MGS Peacewalker). Due to never owning a PS2 and PS3, I didn’t get to play Snake Eater and Guns of the Patriots. But never mind that, I shall remedy that one day soon.
The game looks amazing, of course, but what causes me the most optimism for it is that it comes at the end of the PS3’s cycle. Kojima has proven that he delivers his best work at the end of a console’s cycle with Metal Gear Solid 1 and 3 as well as Peacewalker. It is when technical restrictions force him to get more creative in order to realize his vision that he gets pushed to the limits and this brings out the best work of him. At the beginning of a cycle, like with Sons of Liberty and Guns of the Patriots, he is testing out the waters and can tend to overdo it on some aspects. SoL and GotP were as far as I can tell great but flawed and sometimes obnoxious games. He gets the balance right on the second try.
All I’m left to wonder is if The Phantom Pain and Ground Zeroes will be one huge game split into two of if we’re talking about the same game. Kojima is always good for a surprise, and I could imagine him coming up with something coming from complete left field as to how he envisions the two (?) games to work together. Exciting times.